まず、すべてデフォルトでの測定です。
★ ★ ★ HDBENCH Ver 3.22 (C)EP82改/かず ★ ★ ★
M/B Name
Processor Pentium III 501.05MHz[GenuineIntel family 6 model 8 step 1]
Cache L1_Data:[16K] L1_Instruction:[16K] L2:[256K]
VideoCard Canopus SPECTRA 7400
Resolution 1024x768 (16Bit color)
Memory 129,992 KByte
OS Windows 98 4.10 (Build: 1998)
Date 2000/02/26 21:11
SCSI = Promise Technology, Inc. Fasttrak66 (tm) IDE Controller
SCSI = Tekram DC-395U/UW/F or DC-315/U PCI SCSI Adapter
HDC = Intel 82371AB/EB PCI Bus Master IDE Controller
HDC = プライマリ IDE コントローラ (デュアル FIFO)
HDC = セカンダリ IDE コントローラ (デュアル FIFO)
A = GENERIC NEC FLOPPY DISK
C = Promise 2+0 Stripe/RAID0 Rev 1.10
D = SAMSUNG DVD-ROM SDR-430 Rev 1.01
ALL Integer Float MemoryR MemoryW MemoryRW DirectDraw
26983 20143 21168 10554 10690 12992 100
Rectangle Text Ellipse BitBlt Read Write Copy Drive
69530 23102 30080 1970 41457 36636 22318 C:\20MB
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x36642C21
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 4049 3D marks
CPU Speed: 244 CPU 3D marks
Game 1 - Helicopter - Low Detail: 85.2 FPS
Game 1 - Helicopter - Medium Detail: 60.3 FPS
Game 1 - Helicopter - High Detail: 27.0 FPS
Game 2 - Adventure - Low Detail: 86.3 FPS
Game 2 - Adventure - Medium Detail: 49.5 FPS
Game 2 - Adventure - High Detail: 29.1 FPS
Fill Rate (Single-Texturing): 407.0 MTexels/s
Fill Rate (Multi-Texturing): 475.5 MTexels/s
High Polygon Count (1 Light): 7946 KTriangles/s
High Polygon Count (4 Lights): 3418 KTriangles/s
High Polygon Count (8 Lights): 1778 KTriangles/s
8MB Texture Rendering Speed: 314.4 FPS
16MB Texture Rendering Speed: 248.3 FPS
32MB Texture Rendering Speed: 136.8 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 172.8 FPS
Bump Mapping (Emboss, 2-pass): 228.9 FPS
Bump Mapping (Emboss, 1-pass): 361.6 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0716
Bios Version Not available
Bios Date Not available
Memory:
Total Physical Memory 127MB
Free Physical Memory 70MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 500MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name Canopus SPECTRA 7400
Driver Date 12-27-1999
Monitor:
Name SONY CPD-420GS/420GST/19GS2
Driver Date 10-19-1998
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name Canopus SPECTRA 7400
Driver Name TTGDD32.dll
Driver Version 4.12.01.0366 (Certified)
Total Video Memory 32474KB
Total Texture Memory 55514KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000101
Subsystem Identifier 0x100D114B
Chipset Revision Level 0x00000010
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No
Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004A7E7D
Texture operations 0x009FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x003761A1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00000C0F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 1408 * 1024, 8 bit, 1600 * 1200, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 1408 * 1024, 16 bit, 1600 * 1200, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 800 * 600, 32 bit, 960 * 720, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit, 1408 * 1024, 32 bit, 1600 * 1200, 32 bit
次に、クロックアップです。
FSB157MHz,Engine140MHz,LocalMemory170MHz*2
ドライバ設定は、Wait for VSynk OFF,Prerender Limit=10,Mipmap Detail Leve=Paformace です。
★ ★ ★ HDBENCH Ver 3.22 (C)EP82改/かず ★ ★ ★
M/B Name
Processor Pentium III 778.42MHz[GenuineIntel family 6 model 8 step 1]
Cache L1_Data:[16K] L1_Instruction:[16K] L2:[256K]
VideoCard Canopus SPECTRA 7400
Resolution 1024x768 (16Bit color)
Memory 129,992 KByte
OS Windows 98 4.10 (Build: 1998)
Date 2000/02/26 21:17
SCSI = Promise Technology, Inc. Fasttrak66 (tm) IDE Controller
SCSI = Tekram DC-395U/UW/F or DC-315/U PCI SCSI Adapter
HDC = Intel 82371AB/EB PCI Bus Master IDE Controller
HDC = プライマリ IDE コントローラ (デュアル FIFO)
HDC = セカンダリ IDE コントローラ (デュアル FIFO)
A = GENERIC NEC FLOPPY DISK
C = Promise 2+0 Stripe/RAID0 Rev 1.10
D = SAMSUNG DVD-ROM SDR-430 Rev 1.01
ALL Integer Float MemoryR MemoryW MemoryRW DirectDraw
32427 31321 32914 15700 14280 17384 100
Rectangle Text Ellipse BitBlt Read Write Copy Drive
86600 29167 42080 1982 39536 45410 25707 C:\20MB
3DMARK 2000 PROJECT FILE
PROJECT
Description: My Project
Comment:
3DMark Version: 335
Install ID: 0x36642C21
Registration Key:
Registration Name:
Registered: No
TEMPLATE
Display:
Type: Internal
Width: 1024
Height: 768
Depth: 16-Bit
Buffering: Triple
Z-Buffering: 16-Bit
Refresh Rate: VSync Off
Texture Format: 16-Bit
Options:
Continuous Benchmark: No
Show Title Screens: Yes
Benchmark Run Count: 1
Continuous Demo Mode: No
Sounds Enabled: Yes
CPU Optimization: D3D Hardware T&L
RESULTS
Platform: Internal
3DMark Result: 5403 3D marks
CPU Speed: 369 CPU 3D marks
Game 1 - Helicopter - Low Detail: 116.8 FPS
Game 1 - Helicopter - Medium Detail: 82.4 FPS
Game 1 - Helicopter - High Detail: 38.5 FPS
Game 2 - Adventure - Low Detail: 100.8 FPS
Game 2 - Adventure - Medium Detail: 69.3 FPS
Game 2 - Adventure - High Detail: 42.4 FPS
Fill Rate (Single-Texturing): 470.5 MTexels/s
Fill Rate (Multi-Texturing): 553.6 MTexels/s
High Polygon Count (1 Light): 9338 KTriangles/s
High Polygon Count (4 Lights): 3976 KTriangles/s
High Polygon Count (8 Lights): 2069 KTriangles/s
8MB Texture Rendering Speed: 363.6 FPS
16MB Texture Rendering Speed: 325.7 FPS
32MB Texture Rendering Speed: 208.7 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 210.4 FPS
Bump Mapping (Emboss, 2-pass): 258.6 FPS
Bump Mapping (Emboss, 1-pass): 416.7 FPS
Bump Mapping (Environment): Not supported FPS
SYSTEM
Software Versions:
Windows Version Windows 4 , Build 1998
DirectX Version 4.07.00.0716
Bios Version Not available
Bios Date Not available
Memory:
Total Physical Memory 127MB
Free Physical Memory 66MB
PROCESSOR
CPU Information:
Processor Type Intel Pentium III
Processor Speed 787MHz
Processor Caps SSE, MMX
Cache Memory:
L1 Cache Size 32KB
L2 Cache Size 256KB
DESKTOP
2D Display Adapter:
Name Canopus SPECTRA 7400
Driver Date 12-27-1999
Monitor:
Name SONY CPD-420GS/420GST/19GS2
Driver Date 10-19-1998
Desktop Size and Color Depth:
Width 1024
Height 768
Color Depth 16 bit
INTERNAL 3D CARD
Information:
Name Canopus SPECTRA 7400
Driver Name TTGDD32.dll
Driver Version 4.12.01.0366 (Certified)
Total Video Memory 32474KB
Total Texture Memory 55514KB
Minimum Texture Resolution 1 * 1
Maximum Texture Resolution 2048 * 2048
Maximum Texture Blending Stages 8
Maximum Texture Coordinates 8
Bus AGP
Manufacturer Identifier 0x000010DE
Chipset Type 0x00000101
Subsystem Identifier 0x100D114B
Chipset Revision Level 0x00000010
Supported features:
Transformation and lighting in hardware Yes
16-Bit Rendering Yes
24-Bit Rendering No
32-Bit Rendering Yes
Textures In Single Pass 2
Driver can disable VSync by software request Yes
Edge Antialiasing No
Subpixel Accuracy Yes
Point Sampling Yes
Point Sampling With Mip-Mapping Yes
Bilinear Filtering Yes
Bilinear Filtering With Mip-Mapping Yes
Trilinear Filtering Yes
Anisotropic Filtering Yes
Specular Gouraud Yes
Vertex Fog Yes
Range Fog Yes
Table Fog Yes
W-Fog Yes
Alpha Blending Yes
Vertex Alpha Blending Yes
Vertex And Texture Alpha Blending Yes
Additive Alpha Blending Yes
Multiplicative Alpha Blending Yes
S3 Texture Compression Yes
DX6 Bump Mapping No
Flags:
DirectDraw flags 1 0x94C27FE3
DirectDraw flags 2 0x004A7E7D
Texture operations 0x009FFFFF
Stencil-buffer operations 0x000000FF
Miscellaneous capabilities 0x00000072
Raster capabilities 0x003761A1
Z-comparison capabilities 0x000000FF
Alpha-test-comparison capabilities 0x000000FF
Source-blending capabilities 0x00001FFF
Destination-blending capabilities 0x00001FFF
Shading capabilities 0x000C528F
Texture capabilities 0x00000C0F
Texture-filtering capabilities 0x0703073F
Texture-blending capabilities 0x000000FF
Texture-addressing capabilities 0x00000017
Modes:
Z-Buffer formats 16-Bit Z-Buffer, 24-Bit Z-Buffer, 32-Bit Z-Buffer (8-Bit Stencil)
8-Bit Texture formats N/A
15-Bit Texture formats 15-bit, 555 RGB
16-Bit Texture formats 16-bit, 5551 RGBA, 16-bit, 4444 RGBA, 16-bit, 565 RGB
24-Bit Texture formats 24-bit, 888 RGB
32-Bit Texture formats 32-bit, 8888 RGBA
Display modes 320 * 200, 8 bit, 320 * 240, 8 bit, 400 * 300, 8 bit, 480 * 360, 8 bit, 512 * 384, 8 bit, 640 * 400, 8 bit, 640 * 480, 8 bit, 800 * 600, 8 bit, 960 * 720, 8 bit, 1024 * 768, 8 bit, 1152 * 864, 8 bit, 1280 * 960, 8 bit, 1280 * 1024, 8 bit, 1408 * 1024, 8 bit, 1600 * 1200, 8 bit, 320 * 200, 16 bit, 320 * 240, 16 bit, 400 * 300, 16 bit, 480 * 360, 16 bit, 512 * 384, 16 bit, 640 * 400, 16 bit, 640 * 480, 16 bit, 800 * 600, 16 bit, 960 * 720, 16 bit, 1024 * 768, 16 bit, 1152 * 864, 16 bit, 1280 * 960, 16 bit, 1280 * 1024, 16 bit, 1408 * 1024, 16 bit, 1600 * 1200, 16 bit, 320 * 200, 32 bit, 320 * 240, 32 bit, 400 * 300, 32 bit, 480 * 360, 32 bit, 512 * 384, 32 bit, 640 * 400, 32 bit, 640 * 480, 32 bit, 800 * 600, 32 bit, 960 * 720, 32 bit, 1024 * 768, 32 bit, 1152 * 864, 32 bit, 1280 * 960, 32 bit, 1280 * 1024, 32 bit, 1408 * 1024, 32 bit, 1600 * 1200, 32 bit
とりあえず、速報でした。