CPU:CP-3/500E@100
MEM:128MB PC100
M/B:EP-BX6SE,C-tune+
CRT:Multiscan 19GS2、1024x768、16BitColor、RefreshRate=100Hz
OS等:Windows98,DirectX7.0a
各ドライバ設定はV-Sync off以外はデフォルト。
その他もハードの構成は、前回と同じです。
N368:Reference Driver Version 4.12.01.0368 (3/5現在最新のリファレンスドライバ)
C366:CANOPUS Driver Version 4.12.01.0366-4.10.03(製品付属のCD-ROM版)
C375:CANOPUS Driver Version 4.12.01.0375-4.11.05(2/27にCanopusのHPから落としたもの)
^^^^
★ ★ ★ HDBENCH Ver 3.22 (C)EP82改/かず ★ ★ ★(結果抜粋)
Driver ALL Int Float MR MW MRW DD Rectangle Text Ellipse BitBlt
N368 24060 20144 21168 10452 10641 12675 125 38376 25781 3610 994
C366 26809 20141 21167 10544 10584 12676 130 68738 23193 30167 1974
C375 26973 20143 21167 10544 10595 13500 130 70357 23183 30140 1971
↑ ↑ ↑
2Dは、明らかにリファレンスドライバより速い!
注:CanopusのドライバのV-Syncは、offでPrerender Limitを30(最大)に設定してある。
3DMARK 2000 PROJECT FILE(結果抜粋)
Driver N368 C366 C375
3DMark Result: 4029 4044 4066 3D marks
CPU Speed: 242 244 246 CPU 3D marks
Game 1 - Helicopter - Low Detail: 84.7 85.0 85.9 FPS
Game 1 - Helicopter - Medium Detail: 60.0 60.2 60.6 FPS
Game 1 - Helicopter - High Detail: 26.9 26.9 27.1 FPS
Game 2 - Adventure - Low Detail: 86.3 86.3 86.3 FPS
Game 2 - Adventure - Medium Detail: 49.1 49.5 49.7 FPS
Game 2 - Adventure - High Detail: 28.7 29.1 29.2 FPS
Fill Rate (Single-Texturing): 407.1 407.0 407.0 MTexels/s
Fill Rate (Multi-Texturing): 475.5 475.5 475.5 MTexels/s
High Polygon Count (1 Light): 7939 7944 7974 KTriangles/s
High Polygon Count (4 Lights): 3418 3418 3418 KTriangles/s
High Polygon Count (8 Lights): 1777 1778 1778 KTriangles/s
8MB Texture Rendering Speed: 314.2 314.4 314.2 FPS
16MB Texture Rendering Speed: 247.3 247.9 247.4 FPS
32MB Texture Rendering Speed: 136.0 135.1 134.4 FPS
64MB Texture Rendering Speed: Not enough AGP memory FPS
Bump Mapping (Emboss, 3-pass): 157.7 173.3 175.4 FPS
Bump Mapping (Emboss, 2-pass): 228.6 229.0 228.8 FPS
Bump Mapping (Emboss, 1-pass): 360.9 361.6 361.1 FPS
Bump Mapping (Environment): Not supported FPS